Aim
Provide ways to practically employ the out-of-body travel & lucid-dreaming phenomenon. This will create greater incentive to practice the phenomenon and spend time in it productively.
Key Concepts
Mandatory: Travel, encounters with other people, obtaining information, self-healing, and fulfilling desires.
Non-Mandatory: Building a strong foundation, creative development, an alternative to computer games, an alternative to narcotics, rehabilitation for the disabled, entertainment, unproven phenomena, and examples.




